By Judy Chang, Andrew Mikofalvy, Eric Lau, and Kenny Friedman
The Setup
Each year, people from across the country travel to Boston to run in the
marathon. By grouping runners by state, and then averaging the times of the runners per state, it is possible to compare the running ability of each state. For this project, our group has done just that.
We have three goals in mind for this project. First, and most generally, we hope the map increases excitement about the Boston marathon. Second, and more tangibly, we want to increase state pride and state camaraderie. Marathon running is a very individual sport, which can at times feel isolating and lonely. By grouping runners by state, we hope to introduce a local-area support network. We hope runners from a given state will help each other and increase a sense of community. Third, and most concretely, we want to show runners how well their state performs and provide them resources to help them increase their state’s performance. For example, a link might be provided to a local marathon to practice and meet other runners from the same state.
Therefore, our audience is marathon runners who have not yet run the Boston marathon, or running enthusiasts, from all 50 states. Our Call to Action is to improve the user’s state-average by providing resources to help runners improve their time and join local runners. Our call to action leverages viewers’ aforementioned sense of state pride by encouraging them to learn more about and potentially join a local marathon. There, they will hopefully qualify and join other runners from their state in next year’s Boston marathon.
The Map
Our creative map is part of a website, available here. When a user first goes to our site, they are asked to enter their state acronym. Next, the user is presented with a map outlining the Boston marathon. There are nodes that are shown moving down the marathon. Each node represents a state, and the amount of time that state takes to complete is shown as a race between the states. Then, once the animation is complete, information about how well the user’s state did is displayed along with a link to a local marathon in which the user could participate.
Future Additions / Improvements
Of course this is a rough sketch, and there are always improvements to be had with more time. Specifically, we would want to add many more resources for local runners to meet up and help each other train. Then, we would want to augment the map with more qualitative information, such as the elapsed time as you are watching the animation. Lastly, we would like to add a second, US map, in which a user could hover over a given state. Hovering over the state would highlight the corresponding node would highlight, and vise versa. We discussed these ideas and many others, but were time limited.
Sources
We fielded data from a variety of sources, including:
Life as a refugee is often extremely difficult, from having to leave your friends and relatives, to fear of persecution. Many factors that should not matter to the successful application to this country do make a difference on the likelihood of making it to the United States. As we’ve
With this game, we hope to demonstrate the difficulty of refugees trying entering this country , and display how much harder it would be if this bill is passed. The game will be played outside of the Massachusetts State Capitol Building. Our audience is US citizens living in the Boston Area. We want people from around the area to see the game being played in close proximity to the offices of the representatives. Our call to action is to have players and observers call their local representatives and ask them to vote no on the Refugee Program Integrity Restoration Act. We also suggest the audience should alert their public officials of the current biases in refugee acceptance, and request updated anti-discrimination legislation. We begin the exhibition in Boston because we are local, however this game could easily be played in a similar manner in many cities around the country.
The objective of the game is to win by successfully applying for refuge to the United States. To begin the game, everyone stands in a line, a certain distance (scaled based on the size of the playing area) from the goal line. Each person is assigned a character, with a unique backstory (the backstory is written on a player card that they are handed). Then, the moderator asks the players a series of questions. Based on the answer to those questions, the player steps forward (closer to the goal line) or backward (further). After the questions have been asked, players fold their “player card” into a paper airplane. Players have 45 seconds to fold their paper airplane. Once the time is up, they must throw their airplane toward the goal line. Players whose plane passed the goal line “won” (a metaphor for successfully being allowed into the United States). Players whose plane did not pass the line lost the game (a metaphor for their application being rejected).
The first visualization is of recent Islamic State attacks in Libya. This is a very strong chart in many ways. In broad-strokes, it displays the data very clearly and in simply. It adds to the reader’s understanding of the story. And it is visually pleasing without being distracting.